BACK-TO-BACK [GENERAL, FIGHTER] You are skilled at fighting back-to-back with a trusted ally. Prerequisites: Base attack bonus +1 or higher. Benefit: When you are adjacent to an ally who also has the Back-to-Back feat, you cannot be flanked. You also gain a +2 bonus on aid another actions to help anyone who has this feat.
BATTLE BROTH.ER [GENERAL, FIGHTER] You and a friend aid each other when you act together. Prerequisites: Dex 13+, Back-to-Back, Improved Initiative, base attack bonus +3. Benefit: If you and an ally both have this feat, only one of you makes an initiative check, counting the total for both of you. In addition, so long as your initiative score is the same and both of you attack the same opponent, you both gain the benefits of aid another. Your ally either gains a +2 circumstance bonus to his attack or a +2 circumstance bonus to his AC against that target. You in turn gain the same benefit. Normal: Aid another is a standard action requiring an attack roll against AC 10.
ANTICIPATE HARM [GENERAL] You have fought countless battles against evil, allowing you to avoid the taint of their magic. Prerequisites: Great Fortitude, Iron will, Lightning Reflexes. Benefit: You gain a +4 luck bonus to all saving throws againstspellscastfrom an evil sourceor spellsfrom the schoolof necromancy.
ASTONISHING REFLEXES [GENERAL] Your reflexes are almost beyond belief. Prerequisites: Lightning Reflexes. Benefit: You get a +2 bonus to all Reflex saving throws. This feat stacks with Lightning Reflexes.
ASTROLOGER [GENERAL] You. can interpret the stars, read tarot cards, and otherwise divine the fortunes of others. Prerequisites: Wis 13+, 4+ ranks in Knowledge (arcana) skill, 4+ ranks in Knowledge (the planes) skill, spellcaster level1st+. Benefit: You may spell 1 minute reading the fortune ofany one creatUre. You may cast augury in regards to this creature, asking anyone one question of the 'fates.' You may use this ability a number of times per day equal to 1 + your Wisdom bonus.
AVOIDANCE [GENERAl. FIGHTER] You can move unmolested through a crowd. Prerequisites: Dex 15+, 8+ ranks in Tumble skill, Dodge, Expertise, Evasion, Mobility, Spring Attack. Benefit: You do not draw attacks of opportunity for moving through threatened squares. Restriction: This feat can only be executed in light or no armor.
Supernatural Strike
You may score critical hits against creatures that are normally unaffected by critical hits.
Prerequisite: Base attack bonus +2 or better.
Benefit: When you roll a threat against a creature normally unaffected by critical hits (such as a construct, ooze, or undead), you may check for a critical hit and deal the increased damage if the threat is confirmed. Creatures unaffected by massive damage are still unaffected by massive damage resulting from a critical hit. This is a supernatural ability.
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Date: 2017-10-21 06:01 pm (UTC)You are skilled at fighting back-to-back with a trusted ally.
Prerequisites: Base attack bonus +1 or higher.
Benefit: When you are adjacent to an ally who also has
the Back-to-Back feat, you cannot be flanked. You also
gain a +2 bonus on aid another actions to help anyone
who has this feat.
BATTLE BROTH.ER [GENERAL, FIGHTER]
You and a friend aid each other when you act together.
Prerequisites: Dex 13+, Back-to-Back, Improved
Initiative, base attack bonus +3.
Benefit: If you and an ally both have this feat, only one
of you makes an initiative check, counting the total for
both of you. In addition, so long as your initiative score is
the same and both of you attack the same opponent,
you both gain the benefits of aid another. Your ally either
gains a +2 circumstance bonus to his attack or a +2
circumstance bonus to his AC against that target. You in
turn gain the same benefit.
Normal: Aid another is a standard action requiring an
attack roll against AC 10.
ANTICIPATE HARM [GENERAL]
You have fought countless battles against evil, allowing
you to avoid the taint of their magic.
Prerequisites: Great Fortitude, Iron will, Lightning
Reflexes.
Benefit: You gain a +4 luck bonus to all saving throws
againstspellscastfrom an evil sourceor spellsfrom the
schoolof necromancy.
ASTONISHING REFLEXES [GENERAL]
Your reflexes are almost beyond belief.
Prerequisites: Lightning Reflexes.
Benefit: You get a +2 bonus to all Reflex saving throws.
This feat stacks with Lightning Reflexes.
ASTROLOGER [GENERAL]
You. can interpret the stars, read tarot cards, and otherwise
divine the fortunes of others.
Prerequisites: Wis 13+, 4+ ranks in Knowledge
(arcana) skill, 4+ ranks in Knowledge (the planes) skill,
spellcaster level1st+.
Benefit: You may spell 1 minute reading the fortune
ofany one creatUre. You may cast augury in regards to this
creature, asking anyone one question of the 'fates.'
You may use this ability a number of times per day equal
to 1 + your Wisdom bonus.
AVOIDANCE [GENERAl. FIGHTER]
You can move unmolested through a crowd.
Prerequisites: Dex 15+, 8+ ranks in Tumble skill,
Dodge, Expertise, Evasion, Mobility, Spring Attack.
Benefit: You do not draw attacks of opportunity for
moving through threatened squares.
Restriction: This feat can only be executed in light or
no armor.
Supernatural Strike
You may score critical hits against creatures that are normally unaffected by critical hits.
Prerequisite: Base attack bonus +2 or better.
Benefit: When you roll a threat against a creature normally unaffected by critical hits (such as a construct, ooze, or undead), you may check for a critical hit and deal the increased damage if the threat is confirmed. Creatures unaffected by massive damage are still unaffected by massive damage resulting from a critical hit. This is a supernatural ability.